Make rear areas desertion zones

RS 4 months ago in All Platforms • updated by LV|Ironstorm767 2 weeks ago 7

Please make rear areas desertion zones in Frontlines.

It is more than just A BIT FRUSTRATING that there are always players not helping their team with defending their trench/capturing the enemy's but instead sitting somewhere in the back, trying to get a good K/D (and more often than not, even failing to do that).

Frontlines is supposed to be about squad-based tactical combat, not about each of the 16 players on the team trying to see who can get the most kills or the least deaths by playing lone wolf and not going for the objective. If they want that, nobody is stopping them from hopping into RDM/Attrition.

So I suggest this:

- When your team is on DEFENSE, everything that comes after the NML just behind the ACTIVE trench (basically, the rear trenches) becomes a desertion zone, so that people are actually encouraged to actually help DEFEND their OWN trench instead of running back to the rear trenches. Or at least can't run back 3 trenches in order to "snipe"...That is: get 2 kills per minute because they a) can't see the enemy from there and/or b) are terrible shots, which is why they are trying to "snipe" in the first place.

This would also have the nice side effect of forcing people to advance when your team captures the enemy trench because your "old" trench becomes a desertion zone in that moment.

- When your team is on ATTACK, everything behind your OWN trench becomes a desertion zone, so that if people try to camp instead of assaulting the enemy trench, they at least have to do it from a place that usually has a line of sight on the enemy, which the NML behind your own trench often doesn't.

Now if you spawn in the area behind your own trench just when your team shifts from DEFENSE to ATTACK, you should obviously have a desertion timer that gives you enough time to get into your trench/into a legal zone.

I think these quick changes would do the game a HELL OF A LOT of good in the teamplay department.

Game Version:
Reproduction steps:
Play a couple of public Frontlines matches and you will see more than enough players not playing the objective at all, instead camping somewhere in a far off corner, being useless to the team.
Output Log:
Mapping Gameplay

I will have to agree with Zab on one point, and that's making the defenders' second trench not a desertion zone. (Anywhere that's a default spawn shouldn't be a desertion zone, in short)

Yeah a suggestion that's been around for quite some time.

This is only a suggestion for Verdun.

What else would it be?

There was a Tannenberg comment. (Which I deleted, and forgot to delete my reply)

100% agreed.

Suggestions like these that help grow the game and not requests and more requests from some to keep bad mechanics and exploits that drives players away