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Under Review

Make rear areas desertion zones

RS 5 months ago in All Platforms • updated by WW1GameSeries 1 week ago 10

Please make rear areas desertion zones in Frontlines.

It is more than just A BIT FRUSTRATING that there are always players not helping their team with defending their trench/capturing the enemy's but instead sitting somewhere in the back, trying to get a good K/D (and more often than not, even failing to do that).

Frontlines is supposed to be about squad-based tactical combat, not about each of the 16 players on the team trying to see who can get the most kills or the least deaths by playing lone wolf and not going for the objective. If they want that, nobody is stopping them from hopping into RDM/Attrition.

So I suggest this:

- When your team is on DEFENSE, everything that comes after the NML just behind the ACTIVE trench (basically, the rear trenches) becomes a desertion zone, so that people are actually encouraged to actually help DEFEND their OWN trench instead of running back to the rear trenches. Or at least can't run back 3 trenches in order to "snipe"...That is: get 2 kills per minute because they a) can't see the enemy from there and/or b) are terrible shots, which is why they are trying to "snipe" in the first place.

This would also have the nice side effect of forcing people to advance when your team captures the enemy trench because your "old" trench becomes a desertion zone in that moment.

- When your team is on ATTACK, everything behind your OWN trench becomes a desertion zone, so that if people try to camp instead of assaulting the enemy trench, they at least have to do it from a place that usually has a line of sight on the enemy, which the NML behind your own trench often doesn't.

Now if you spawn in the area behind your own trench just when your team shifts from DEFENSE to ATTACK, you should obviously have a desertion timer that gives you enough time to get into your trench/into a legal zone.

I think these quick changes would do the game a HELL OF A LOT of good in the teamplay department.

Mapping Gameplay

Map Voting

Gabriel Valentine 4 weeks ago in All Platforms • updated by untitledfolder89 1 week ago 12

Please add a voting system after a match ends instead of cycling maps. Not infrequently, lobbies stack on maps players deem undesirable (ex. Champagne) and many players leave the match as a result. Giving players more control over what map they play would resolve this problem.

Implementation suggestions

Three choice system (à la Call of Duty):

[same map]
[next map in cycle]
[random map]

All maps voting (à la Rising Storm 2):

A list of maps on the left, which can be clicked to vote. All votes are tallied on the right.

Matchmaking/MainMenu Gameplay

After tabbing out, tabbing back in does not work anymore after update to 260.6784

Thomas 8 months ago in PC / Windows • updated by Trench Rat (Trench Rat) 2 weeks ago 6

After tabbing out (e.g. checking sth. on discord) you cannot tab back into the game. You still see the game, but when you click around you open files on your desktop behind the game instead. I use a setup with 2 screens with different resolutions. I play games on the bigger one.

Temporary workaround: when I cannot tab back in, I put Verdun into windowed mode by pressing ALT+ENTER and put it back to fullscreen by pressing ALT+ENTER again. Just to avoid ALT+F4 :-) Then it works again.

Even better workaround: Instead of tabbing out or moving your mouse out of the screen (e.g. while a menu is opened), put Verdun into windowed mode like described above, do your stuff, and put it back to fullscreen.

Game version: 260.6784 (default branch)

Under review

PS4 you've been disconnected because your connection timed out. (AuthRequest) I'm on PS4 I've done everything I know to try to fix it its been a week now

Tanner 12 months ago in Console / PS4 • updated by roseraumond138 1 month ago 32

I've done everything I know to try and fix it I need help it's been like this for a week now


Visual/Audio Feedback as reminder to play the objective

RS 5 months ago in All Platforms • updated 4 months ago 1

For the same reasons as this:

...please put in some sort of visual feedback for players that spend A LOT of time camping behind their own team's trench instead of getting inside/defending it or inside their own trench while the rest of their team is trying to capture the enemy's.

60 seconds or more? Total in 1 phase, not 60 seconds continously spent in the same area, otherwise you'll have people leaving that area after 59 seconds to avoid the message and returning 2 seconds later...

You could make the screen flash messages like "Move forward to capture the enemy trench!" / "The enemy is capturing your trench! Defend it!" in bright red, with the same placement as the "You're blinded" or "Press 3 to use iron sights" messages (but slightly bigger). And/or automatically play soundbytes to help reinforce the message.

It would give more direction for newer players ("where do I go?") and less excuses for snipercampers along the lines of "if they didn't want snipercampers, why are there scopes in the game/why can I run back 3 trenches then without getting punished?". If doesn't help much, make the screen slowly go turn dark/gray in addition.

When the game itself is telling players to PLAY THE OBJECTIVE (and how to start doing that) in an aggressive manner, new players have more guidance and the occasional snipercampers might feel pressured enough to actually do that from time to time.

UI Gameplay

Automatic kick for those over 200 ping?

ZombiePlus 3 days ago in All Platforms / PC • updated 2 days ago 3

The game is already suffering from poor hit detection among other server-related issues, having players running up to 500 ping simply exacerbates a problem that many believe is making the game unplayable. From what I've discussed with other users, it seems like 200 ping would be a fair sweet spot for US servers.

Network Lag Matchmaking/MainMenu Gameplay

Third Person Models and Weapons:

LV|Ironstorm767 1 month ago in PC / Windows • updated by WW1GameSeries 4 weeks ago 1

Seems that the 3p models are a bit messed up since the Merger or shortly beforehand. I've seen skewed LMG deployments and pistols being held as if they were rifles so far:

Kind of have to zoom in to see the Luger above, but he's clearly trying to aim a rifle when in fact, he's using a Luger.

Here's one when a character is likely prone with a rifle (I believe - looks like the LMG above):
Weapons Graphics
Under review

You can spawn right in front of enemies again

Thomas 2 months ago in PC / Windows • updated by WW1GameSeries 4 weeks ago 1

With the "new" Verdun, you are able to spawn directly nearby enemies again. It is very obvious when you play recon vs recon.

Spawning Gameplay

Voting for only using certain weapons in attrition and rifle deathmatch

Munnharpe 2 weeks ago in All Platforms • updated by WW1GameSeries 1 week ago 3

Very often when I play attrition or rifle deathmatch, people suggests things like "Let's all use only pistols!" or "Only tankgewehr and feldspaten allowed!". This is nearly always received by the other players with consent and great enthusiasm. Yet, oh and yet, somebody always ruins the fun by using rifles and MG's despite receiving comments of great criticism from the others. What we need is a voting system, and if the vote for for example pistols only passes, all players have to choose a pistol. The simplest system might be a few choices and they could be rifles only, shotgun only, pistols only, melee and T-gun only, or MG's only - or something of the sort. Or, an even more precise system where specific weapons could be chosen as well as categories. 

I think this might get more people to play these game modes, which is needed, because very often there's nobody in them. 

Weapons Gameplay

Doubled Input in build 286.9174

Pie-jacker875 2 weeks ago in PC / Linux • updated 2 days ago 9

I seem to be getting some doubled inputs or something. If I hold my sprint key, my player will rapidly initiate a sprint continuously. If I hold the scoreboard key, then the scoreboard will flicker. When typing in chat, pressing backspace removes two chars.

I'm running Fedora 27.