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Make rear areas desertion zones

RS 4 months ago in All Platforms • updated by LV|Ironstorm767 2 weeks ago 7

Please make rear areas desertion zones in Frontlines.

It is more than just A BIT FRUSTRATING that there are always players not helping their team with defending their trench/capturing the enemy's but instead sitting somewhere in the back, trying to get a good K/D (and more often than not, even failing to do that).

Frontlines is supposed to be about squad-based tactical combat, not about each of the 16 players on the team trying to see who can get the most kills or the least deaths by playing lone wolf and not going for the objective. If they want that, nobody is stopping them from hopping into RDM/Attrition.

So I suggest this:

- When your team is on DEFENSE, everything that comes after the NML just behind the ACTIVE trench (basically, the rear trenches) becomes a desertion zone, so that people are actually encouraged to actually help DEFEND their OWN trench instead of running back to the rear trenches. Or at least can't run back 3 trenches in order to "snipe"...That is: get 2 kills per minute because they a) can't see the enemy from there and/or b) are terrible shots, which is why they are trying to "snipe" in the first place.

This would also have the nice side effect of forcing people to advance when your team captures the enemy trench because your "old" trench becomes a desertion zone in that moment.

- When your team is on ATTACK, everything behind your OWN trench becomes a desertion zone, so that if people try to camp instead of assaulting the enemy trench, they at least have to do it from a place that usually has a line of sight on the enemy, which the NML behind your own trench often doesn't.

Now if you spawn in the area behind your own trench just when your team shifts from DEFENSE to ATTACK, you should obviously have a desertion timer that gives you enough time to get into your trench/into a legal zone.

I think these quick changes would do the game a HELL OF A LOT of good in the teamplay department.

Mapping Gameplay

Map Voting

Gabriel Valentine 8 hours ago in All Platforms • updated by Jasper van Daele 19 minutes ago 2

Please add a voting system after a match ends instead of cycling maps. Not infrequently, lobbies stack on maps players deem undesirable (ex. Champagne) and many players leave the match as a result. Giving players more control over what map they play would resolve this problem.

Implementation suggestions

Three choice system (à la Call of Duty):

[same map]
[next map in cycle]
[random map]

All maps voting (à la Rising Storm 2):

A list of maps on the left, which can be clicked to vote. All votes are tallied on the right.

Matchmaking/MainMenu Gameplay

After tabbing out, tabbing back in does not work anymore after update to 260.6784

Thomas 7 months ago in PC / Windows • updated by Trench Rat (Trench Rat) 3 months ago 5

After tabbing out (e.g. checking sth. on discord) you cannot tab back into the game. You still see the game, but when you click around you open files on your desktop behind the game instead. I use a setup with 2 screens with different resolutions. I play games on the bigger one.

Temporary workaround: when I cannot tab back in, I put Verdun into windowed mode by pressing ALT+ENTER and put it back to fullscreen by pressing ALT+ENTER again. Just to avoid ALT+F4 :-) Then it works again.

Even better workaround: Instead of tabbing out or moving your mouse out of the screen (e.g. while a menu is opened), put Verdun into windowed mode like described above, do your stuff, and put it back to fullscreen.

Game version: 260.6784 (default branch)

Under review

PS4 you've been disconnected because your connection timed out. (AuthRequest) I'm on PS4 I've done everything I know to try to fix it its been a week now

Tanner 11 months ago in Console / PS4 • updated by roseraumond138 4 days ago 32

I've done everything I know to try and fix it I need help it's been like this for a week now


Visual/Audio Feedback as reminder to play the objective

RS 4 months ago in All Platforms • updated 3 months ago 1

For the same reasons as this:

...please put in some sort of visual feedback for players that spend A LOT of time camping behind their own team's trench instead of getting inside/defending it or inside their own trench while the rest of their team is trying to capture the enemy's.

60 seconds or more? Total in 1 phase, not 60 seconds continously spent in the same area, otherwise you'll have people leaving that area after 59 seconds to avoid the message and returning 2 seconds later...

You could make the screen flash messages like "Move forward to capture the enemy trench!" / "The enemy is capturing your trench! Defend it!" in bright red, with the same placement as the "You're blinded" or "Press 3 to use iron sights" messages (but slightly bigger). And/or automatically play soundbytes to help reinforce the message.

It would give more direction for newer players ("where do I go?") and less excuses for snipercampers along the lines of "if they didn't want snipercampers, why are there scopes in the game/why can I run back 3 trenches then without getting punished?". If doesn't help much, make the screen slowly go turn dark/gray in addition.

When the game itself is telling players to PLAY THE OBJECTIVE (and how to start doing that) in an aggressive manner, new players have more guidance and the occasional snipercampers might feel pressured enough to actually do that from time to time.

UI Gameplay

There is no HTTPS for this bug reporting website

Thomas 1 year ago • updated by Snoop Guy 3 months ago 4

This website does not use HTTPS. It would not bother me if I hadn't got to login with credentials, but I have. You could use at least a free certificate from here:


You can spawn right in front of enemies again

Thomas 1 month ago in PC / Windows 0

With the "new" Verdun, you are able to spawn directly nearby enemies again. It is very obvious when you play recon vs recon.

Spawning Gameplay

Give semi-auto mode to the automatic weapons that had it historically

RS 4 months ago in All Platforms • updated by LV|Ironstorm767 4 weeks ago 3

Imo, it would be nice if the following weapons that had select-fire switches in RL could have that featured in the game:

- BAR M1918

- Mle 1915 Chauchat

- M1918 Chauchat

- Madsen

- Hotchkiss M1909

They could use the "Sight Mode" button ("3" by default) that is also used to switch between ironsights and scopes. (Rename to "Weapon Mode")

While it's not really neccessary to have in the game, I think this would give those weapons some interesting options and an exclusive feature that the "large capacity"MGs (MG08 + Lewis) do not have.

Weapons Gameplay

Players without names are annoying

Thomas 5 months ago in PC / Windows • updated by WW1GameSeries 5 months ago 2

Unfortunately, it is possible to erase your own player name in Verdun and join a match anyway. That is very annoying. 3 reasons:

  1. You get pranked by chat messages that look somehow "official". New players will not even realize, that this are pranks:
  2. On "public private" events like x64, players already used this to spam the chat, and beeing not backtraceable.
  3. On "public private" events like x64, players already used this to team kill and not beeing backtraceable (as long as there are at least 2 players without a name). I am not sure if it is even possible to ban players without names from private matches.


Prevent players from erasing their entire name. OR: If someone joins a match without a name, assign him a random but unique (maybe even numbered) name like "Player1234".

UI Texts Matchmaking/MainMenu

Third Person Models and Weapons:

LV|Ironstorm767 6 days ago in PC / Windows 0

Seems that the 3p models are a bit messed up since the Merger or shortly beforehand. I've seen skewed LMG deployments and pistols being held as if they were rifles so far:

Kind of have to zoom in to see the Luger above, but he's clearly trying to aim a rifle when in fact, he's using a Luger.

Here's one when a character is likely prone with a rifle (I believe - looks like the LMG above):
Weapons Graphics